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#pragma once
#include "Tile.h"
class ChunkRebuildData;
class MelonTile : public Tile
{
friend class ChunkRebuildData;
private:
Icon *iconTop;
// 4J Stu - I don't know why this is protected in Java
//protected:
public:
MelonTile(int id);
public:
virtual Icon *getTexture(int face, int data);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
void registerIcons(IconRegister *iconRegister);
};
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