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#include "stdafx.h"
#include "MelonTile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "Facing.h"
MelonTile::MelonTile(int id) : Tile(id, Material::vegetable)
{
iconTop = nullptr;
}
Icon *MelonTile::getTexture(int face, int data)
{
if (face == Facing::UP || face == Facing::DOWN) return iconTop;
return icon;
}
int MelonTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::melon->id;
}
int MelonTile::getResourceCount(Random *random)
{
return 3 + random->nextInt(5);
}
int MelonTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
{
int total = getResourceCount(random) + random->nextInt(1 + bonusLevel);
if (total > 9)
{
total = 9;
}
return total;
}
void MelonTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(getIconName() + L"_side");
iconTop = iconRegister->registerIcon(getIconName() + L"_top");
}
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