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#pragma once
#include "Goal.h"
class Villager;
class Village;
class MakeLoveGoal : public Goal
{
private:
Villager *villager; // Owner of this goal
weak_ptr<Villager> partner;
Level *level;
int loveMakingTime;
weak_ptr<Village> village;
public:
MakeLoveGoal(Villager *villager);
bool canUse();
void start();
void stop();
bool canContinueToUse();
void tick();
private:
bool villageNeedsMoreVillagers();
void breed();
public:
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};
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