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#pragma once
#include "Goal.h"
class Mob;
class Level;
class LookAtPlayerGoal : public Goal
{
private:
Mob *mob; // Owner of this goal
protected:
weak_ptr<Entity> lookAt;
private:
float lookDistance;
int lookTime;
float probability;
const type_info& lookAtType;
public:
LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float lookDistance);
LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float lookDistance, float probability);
virtual ~LookAtPlayerGoal() {}
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
};
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