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#pragma once
using namespace std;
#include "Packet.h"
class LevelType;
class LoginPacket : public Packet, public enable_shared_from_this<LoginPacket>
{
public:
int clientVersion;
wstring userName;
__int64 seed;
char dimension;
PlayerUID m_offlineXuid, m_onlineXuid; // 4J Added
char difficulty; // 4J Added
bool m_friendsOnlyUGC; // 4J Added
DWORD m_ugcPlayersVersion; // 4J Added
INT m_multiplayerInstanceId; //4J Added for sentient
BYTE m_playerIndex; // 4J Added
DWORD m_playerSkinId, m_playerCapeId; // 4J Added
bool m_isGuest; // 4J Added
bool m_newSeaLevel; // 4J Added
LevelType *m_pLevelType;
unsigned int m_uiGamePrivileges;
int m_xzSize; // 4J Added
int m_hellScale; // 4J Added
// 1.8.2
int gameType;
BYTE mapHeight;
BYTE maxPlayers;
LoginPacket();
LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, __int64 seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale); // Server -> Client
LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest); // Client -> Server
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new LoginPacket()); }
virtual int getId() { return 1; }
};
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