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#pragma once
#include "LiquidTile.h"
class Random;
class LiquidTileStatic : public LiquidTile
{
friend class Tile;
protected:
LiquidTileStatic(int id, Material *material);
public:
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
virtual void setDynamic(Level *level, int x, int y, int z);
public:
virtual void tick(Level *level, int x, int y, int z, Random *random);
private:
bool isFlammable(Level *level, int x, int y, int z);
};
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