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path: root/Minecraft.World/LeverTile.h
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#pragma once
#include "Tile.h"

class LeverTile : public Tile
{
	friend class Tile;
protected:
	LeverTile(int id);
public:
	virtual AABB *getAABB(Level *level, int x, int y, int z);
	virtual bool blocksLight();
	virtual bool isSolidRender(bool isServerLevel = false);
	virtual bool isCubeShaped();
	virtual int getRenderShape();
	virtual bool mayPlace(Level *level, int x, int y, int z, int face);
	virtual bool mayPlace(Level *level, int x, int y, int z);
	virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
	virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
	static int getLeverFacing(int facing);
	virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
	virtual bool checkCanSurvive(Level *level, int x, int y, int z);
public:
	virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());	// 4J added forceData, forceEntity param
	virtual bool TestUse();
	virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
	virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
	virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
	virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
	virtual bool isSignalSource();
};