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#include "stdafx.h"
#include "LevelSummary.h"
LevelSummary::LevelSummary(const wstring& levelId, const wstring& levelName, int64_t lastPlayed, int64_t sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats) :
levelId( levelId ),
levelName( levelName ),
lastPlayed( lastPlayed ),
sizeOnDisk( sizeOnDisk ),
gameMode( gameMode ),
requiresConversion( requiresConversion ),
hardcore( hardcore ),
_hasCheats( hasCheats )
{
}
wstring LevelSummary::getLevelId()
{
return levelId;
}
wstring LevelSummary::getLevelName()
{
return levelName;
}
int64_t LevelSummary::getSizeOnDisk()
{
return sizeOnDisk;
}
bool LevelSummary::isRequiresConversion()
{
return requiresConversion;
}
int64_t LevelSummary::getLastPlayed()
{
return lastPlayed;
}
int LevelSummary::compareTo(LevelSummary *rhs)
{
if (lastPlayed < rhs->lastPlayed)
{
return 1;
}
if (lastPlayed > rhs->lastPlayed)
{
return -1;
}
// TODO 4J Jev, used to be compareTo in java, is this right?
return levelId.compare(rhs->levelId);
}
GameType *LevelSummary::getGameMode()
{
return gameMode;
}
bool LevelSummary::isHardcore()
{
return hardcore;
}
bool LevelSummary::hasCheats()
{
return _hasCheats;
}
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