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#pragma once
using namespace std;
#include "GameRules.h"
class Player;
class CompoundTag;
class LevelSettings;
class LevelType;
class GameType;
class LevelData
{
friend class DerivedLevelData;
private:
__int64 seed;
LevelType *m_pGenerator;// = LevelType.normal;
wstring generatorOptions;
int xSpawn;
int ySpawn;
int zSpawn;
__int64 gameTime;
__int64 dayTime;
__int64 lastPlayed;
__int64 sizeOnDisk;
// CompoundTag *loadedPlayerTag; // 4J removed
int dimension;
wstring levelName;
int version;
bool raining;
int rainTime;
bool thundering;
int thunderTime;
GameType *gameType;
bool generateMapFeatures;
bool hardcore;
bool allowCommands;
bool initialized;
bool newSeaLevel; // 4J added
bool hasBeenInCreative; // 4J added
bool spawnBonusChest; // 4J added
int m_xzSize; // 4J Added
#ifdef _LARGE_WORLDS
int m_xzSizeOld; // 4J MGH Added, for expanding worlds
int m_hellScaleOld;
bool m_classicEdgeMoat;
bool m_smallEdgeMoat;
bool m_mediumEdgeMoat;
#endif
int m_hellScale; // 4J Added
// 4J added
int xStronghold;
int yStronghold;
int zStronghold;
bool bStronghold;
int xStrongholdEndPortal;
int zStrongholdEndPortal;
bool bStrongholdEndPortal;
GameRules gameRules;
protected:
LevelData();
public:
LevelData(CompoundTag *tag);
LevelData(LevelSettings *levelSettings, const wstring& levelName);
LevelData(LevelData *copy);
CompoundTag *createTag();
CompoundTag *createTag(vector<shared_ptr<Player> > *players);
enum
{
DIMENSION_NETHER=-1,
DIMENSION_OVERWORLD=0,
DIMENSION_END=1
};
protected:
virtual void setTagData(CompoundTag *tag); // 4J - removed CompoundTag *playerTag
public:
virtual __int64 getSeed();
virtual int getXSpawn();
virtual int getYSpawn();
virtual int getZSpawn();
virtual int getXStronghold();
virtual int getZStronghold();
virtual int getXStrongholdEndPortal();
virtual int getZStrongholdEndPortal();
virtual __int64 getGameTime();
virtual __int64 getDayTime();
virtual __int64 getSizeOnDisk();
virtual CompoundTag *getLoadedPlayerTag();
//int getDimension(); // 4J Removed TU 9 as it's never accurate
virtual void setSeed(__int64 seed);
virtual void setXSpawn(int xSpawn);
virtual void setYSpawn(int ySpawn);
virtual void setZSpawn(int zSpawn);
virtual void setHasStronghold();
virtual bool getHasStronghold();
virtual void setXStronghold(int xStronghold);
virtual void setZStronghold(int zStronghold);
virtual void setHasStrongholdEndPortal();
virtual bool getHasStrongholdEndPortal();
virtual void setXStrongholdEndPortal(int xStrongholdEndPortal);
virtual void setZStrongholdEndPortal(int zStrongholdEndPortal);
virtual void setGameTime(__int64 time);
virtual void setDayTime(__int64 time);
virtual void setSizeOnDisk(__int64 sizeOnDisk);
virtual void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
//void setDimension(int dimension); // 4J Removed TU 9 as it's never used
virtual void setSpawn(int xSpawn, int ySpawn, int zSpawn);
virtual wstring getLevelName();
virtual void setLevelName(const wstring& levelName);
virtual int getVersion();
virtual void setVersion(int version);
virtual __int64 getLastPlayed();
virtual bool isThundering();
virtual void setThundering(bool thundering);
virtual int getThunderTime();
virtual void setThunderTime(int thunderTime);
virtual bool isRaining();
virtual void setRaining(bool raining);
virtual int getRainTime();
virtual void setRainTime(int rainTime);
virtual GameType *getGameType();
virtual bool isGenerateMapFeatures();
virtual bool getSpawnBonusChest();
virtual void setGameType(GameType *gameType);
virtual bool useNewSeaLevel();
virtual bool getHasBeenInCreative(); // 4J Added
virtual void setHasBeenInCreative(bool value); // 4J Added
virtual LevelType *getGenerator();
virtual void setGenerator(LevelType *generator);
virtual wstring getGeneratorOptions();
virtual void setGeneratorOptions(const wstring &options);
virtual bool isHardcore();
virtual bool getAllowCommands();
virtual void setAllowCommands(bool allowCommands);
virtual bool isInitialized();
virtual void setInitialized(bool initialized);
virtual GameRules *getGameRules();
virtual int getXZSize(); // 4J Added
#ifdef _LARGE_WORLDS
virtual int getXZSizeOld(); // 4J Added
virtual void getMoatFlags(bool* bClassicEdgeMoat, bool* bSmallEdgeMoat, bool* bMediumEdgeMoat); //4J MGH - added
virtual int getXZHellSizeOld(); // 4J Added
#endif
virtual int getHellScale(); // 4J Addded
};
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