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#pragma once
#include "Item.h"
class LeashItem : public Item
{
public:
LeashItem(int id);
bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
static bool bindPlayerMobs(shared_ptr<Player> player, Level *level, int x, int y, int z);
static bool bindPlayerMobsTest(shared_ptr<Player> player, Level *level, int x, int y, int z);
};
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