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#pragma once
#include "HangingEntity.h"
class LeashFenceKnotEntity : public HangingEntity
{
public:
eINSTANCEOF GetType() { return eTYPE_LEASHFENCEKNOT; };
static Entity *create(Level *level) { return new LeashFenceKnotEntity(level); }
private:
void _init();
public:
LeashFenceKnotEntity(Level *level);
LeashFenceKnotEntity(Level *level, int xTile, int yTile, int zTile);
protected:
void defineSynchedData();
public:
void setDir(int dir);
int getWidth();
int getHeight();
bool shouldRenderAtSqrDistance(double distance);
void dropItem(shared_ptr<Entity> causedBy);
bool save(CompoundTag *entityTag);
void addAdditonalSaveData(CompoundTag *tag);
void readAdditionalSaveData(CompoundTag *tag);
bool interact(shared_ptr<Player> player);
virtual bool survives();
static shared_ptr<LeashFenceKnotEntity> createAndAddKnot(Level *level, int x, int y, int z);
static shared_ptr<LeashFenceKnotEntity> findKnotAt(Level *level, int x, int y, int z);
};
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