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#include "stdafx.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "LargeFireball.h"
LargeFireball::LargeFireball(Level *level) : Fireball(level)
{
explosionPower = 1;
}
LargeFireball::LargeFireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za)
{
explosionPower = 1;
}
LargeFireball::LargeFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za)
{
explosionPower = 1;
}
void LargeFireball::onHit(HitResult *res)
{
if (!level->isClientSide)
{
if (res->entity != nullptr)
{
DamageSource *damageSource = DamageSource::fireball(dynamic_pointer_cast<Fireball>( shared_from_this() ), owner);
res->entity->hurt(damageSource, 6);
delete damageSource;
}
level->explode(nullptr, x, y, z, explosionPower, true, level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING));
remove();
}
}
void LargeFireball::addAdditonalSaveData(CompoundTag *tag)
{
Fireball::addAdditonalSaveData(tag);
tag->putInt(L"ExplosionPower", explosionPower);
}
void LargeFireball::readAdditionalSaveData(CompoundTag *tag)
{
Fireball::readAdditionalSaveData(tag);
if (tag->contains(L"ExplosionPower")) explosionPower = tag->getInt(L"ExplosionPower");
}
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