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#pragma once
#include "ChunkSource.h"
class Level;
class LargeFeature
{
public:
static const wstring STRONGHOLD;
protected:
int radius;
Random *random;
Level *level;
public:
LargeFeature();
~LargeFeature();
virtual void apply(ChunkSource *ChunkSource, Level *level, int xOffs, int zOffs, byteArray blocks);
protected:
virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks) {}
};
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