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#include "stdafx.h"
#include "LakeFeature.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.biome.h"
LakeFeature::LakeFeature(int tile)
{
this->tile = tile;
}
bool LakeFeature::place(Level *level, Random *random, int x, int y, int z)
{
x -= 8;
z -= 8;
while (y > 5 && level->isEmptyTile(x, y, z))
y--;
if (y <= 4)
{
return false;
}
y -= 4;
bool grid[16*16*8] = {0};
LevelGenerationOptions *levelGenOptions = nullptr;
if( app.getLevelGenerationOptions() != nullptr )
{
levelGenOptions = app.getLevelGenerationOptions();
int minX = x;
int minY = y;
int minZ = z;
int maxX = x + 16;
int maxY = y + 8;
int maxZ = z + 16;
bool intersects = levelGenOptions->checkIntersects(minX, minY, minZ, maxX, maxY, maxZ);
if(intersects)
{
//app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
return false;
}
}
int spots = random->nextInt(4) + 4;
for (int i = 0; i < spots; i++)
{
double xr = random->nextDouble() * 6 + 3;
double yr = random->nextDouble() * 4 + 2;
double zr = random->nextDouble() * 6 + 3;
double xp = random->nextDouble() * (16 - xr - 2) + 1 + xr / 2;
double yp = random->nextDouble() * (8 - yr - 4) + 2 + yr / 2;
double zp = random->nextDouble() * (16 - zr - 2) + 1 + zr / 2;
for (int xx = 1; xx < 15; xx++)
{
for (int zz = 1; zz < 15; zz++)
{
for (int yy = 1; yy < 7; yy++)
{
double xd = ((xx - xp) / (xr / 2));
double yd = ((yy - yp) / (yr / 2));
double zd = ((zz - zp) / (zr / 2));
double d = xd * xd + yd * yd + zd * zd;
if (d < 1) grid[((xx) * 16 + (zz)) * 8 + (yy)] = true;
}
}
}
}
for (int xx = 0; xx < 16; xx++)
{
for (int zz = 0; zz < 16; zz++)
{
for (int yy = 0; yy < 8; yy++)
{
bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && ((xx < 15 && grid[((xx + 1) * 16 + (zz)) * 8 + (yy)])//
|| (xx > 0 && grid[((xx - 1) * 16 + (zz)) * 8 + (yy)])
|| (zz < 15 && grid[((xx) * 16 + (zz + 1)) * 8 + (yy)])
|| (zz > 0 && grid[((xx) * 16 + (zz - 1)) * 8 + (yy)])
|| (yy < 7 && grid[((xx) * 16 + (zz)) * 8 + (yy + 1)])
|| (yy > 0 && grid[((xx) * 16 + (zz)) * 8 + (yy - 1)]));
if (check)
{
Material *m = level->getMaterial(x + xx, y + yy, z + zz);
if (yy >= 4 && m->isLiquid()) return false;
if (yy < 4 && (!m->isSolid() && level->getTile(x + xx, y + yy, z + zz) != tile)) return false;
}
}
}
}
for (int xx = 0; xx < 16; xx++)
{
for (int zz = 0; zz < 16; zz++)
{
for (int yy = 0; yy < 8; yy++)
{
if (grid[((xx) * 16 + (zz)) * 8 + (yy)])
{
level->setTileAndData(x + xx, y + yy, z + zz, yy >= 4 ? 0 : tile, 0, Tile::UPDATE_CLIENTS);
}
}
}
}
for (int xx = 0; xx < 16; xx++)
{
for (int zz = 0; zz < 16; zz++)
{
for (int yy = 4; yy < 8; yy++)
{
if (grid[((xx) * 16 + (zz)) * 8 + (yy)])
{
if (level->getTile(x + xx, y + yy - 1, z + zz) == Tile::dirt_Id && level->getBrightness(LightLayer::Sky, x + xx, y + yy, z + zz) > 0)
{
Biome *b = level->getBiome(x + xx, z + zz);
if (b->topMaterial == Tile::mycel_Id) level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::mycel_Id, 0, Tile::UPDATE_CLIENTS);
else level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::grass_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
}
}
if (Tile::tiles[tile]->material == Material::lava)
{
for (int xx = 0; xx < 16; xx++)
{
for (int zz = 0; zz < 16; zz++)
{
for (int yy = 0; yy < 8; yy++)
{
bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && (
(xx < 15 && grid[(((xx + 1) * 16 + (zz)) * 8 + (yy))])
|| (xx > 0 && grid[(((xx - 1) * 16 + (zz)) * 8 + (yy))])
|| (zz < 15 && grid[(((xx) * 16 + (zz + 1)) * 8 + (yy))])
|| (zz > 0 && grid[(((xx) * 16 + (zz - 1)) * 8 + (yy))])
|| (yy < 7 && grid[(((xx) * 16 + (zz)) * 8 + (yy + 1))])
|| (yy > 0 && grid[(((xx) * 16 + (zz)) * 8 + (yy - 1))]));
if (check)
{
if ((yy<4 || random->nextInt(2)!=0) && level->getMaterial(x + xx, y + yy, z + zz)->isSolid())
{
level->setTileAndData(x + xx, y + yy, z + zz, Tile::stone_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
}
}
}
// 4J - brought forward from 1.8.2
if (Tile::tiles[tile]->material == Material::water)
{
for (int xx = 0; xx < 16; xx++)
{
for (int zz = 0; zz < 16; zz++)
{
int yy = 4;
if (level->shouldFreezeIgnoreNeighbors(x + xx, y + yy, z + zz)) level->setTileAndData(x + xx, y + yy, z + zz, Tile::ice_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
return true;
}
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