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#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.damagesource.h"
#include "KillCommand.h"
EGameCommand KillCommand::getId()
{
return eGameCommand_Kill;
}
void KillCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
{
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(source);
player->hurt(DamageSource::outOfWorld, 1000);
source->sendMessage(L"Ouch. That look like it hurt.");
}
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