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#pragma once
#include "DefaultDispenseItemBehavior.h"
#include "AbstractProjectileDispenseBehavior.h"
class ArrowDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
};
class EggDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
};
class SnowballDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
};
class ExpBottleDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
virtual float getUncertainty();
virtual float getPower();
};
class ThrownPotionDispenseBehavior : public AbstractProjectileDispenseBehavior
{
private:
int m_potionValue;
public:
ThrownPotionDispenseBehavior(int potionValue);
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
virtual float getUncertainty();
virtual float getPower();
};
class PotionDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed);
};
class SpawnEggDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
class FireworksDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class FireballDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class BoatDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
BoatDispenseBehavior();
virtual ~BoatDispenseBehavior();
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
private:
DefaultDispenseItemBehavior *defaultDispenseItemBehavior;
};
class FilledBucketDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
class EmptyBucketDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
class FlintAndSteelDispenseBehavior : public DefaultDispenseItemBehavior
{
// bool success; // 4J-JEV: Removed because we have something cleaner for this now.
public:
shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class DyeDispenseBehavior : public DefaultDispenseItemBehavior
{
// bool success; // 4J-JEV: Removed because we have something cleaner for this now.
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class TntDispenseBehavior : public DefaultDispenseItemBehavior
{
protected:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
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