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#pragma once
#include "AbstractContainerMenu.h"
class CraftingContainer;
class Container;
class InventoryMenu : public AbstractContainerMenu
{
private:
Player *owner;
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int RESULT_SLOT;
static const int CRAFT_SLOT_START;
static const int CRAFT_SLOT_END;
static const int ARMOR_SLOT_START;
static const int ARMOR_SLOT_END;
static const int INV_SLOT_START;
static const int INV_SLOT_END;
static const int USE_ROW_SLOT_START;
static const int USE_ROW_SLOT_END;
public:
shared_ptr<CraftingContainer> craftSlots;
shared_ptr<Container> resultSlots;
bool active;
InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player);
private:
void _init(shared_ptr<Inventory> inventory, bool active);
public:
virtual void slotsChanged(); // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
virtual void removed(shared_ptr<Player> player);
virtual bool stillValid(shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
// 4J ADDED,
virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped = false);
};
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