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#pragma once
#include "Synth.h"
class ImprovedNoise : public Synth
{
friend class PerlinNoise_SPU;
private:
int *p;
public:
double scale;
double xo, yo, zo;
ImprovedNoise();
ImprovedNoise(Random *random);
void init(Random *random);
~ImprovedNoise();
double noise(double _x, double _y, double _z);
double lerp(double t, double a, double b);
double grad2(int hash, double x, double z);
double grad(int hash, double x, double y, double z);
virtual double getValue(double x, double y);
double getValue(double x, double y, double z);
void add(doubleArray buffer, double _x, double _y, double _z, int xSize, int ySize, int zSize, double xs, double ys, double zs, double pow);
};
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