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#pragma once
#include "Tile.h"
class ChunkRebuildData;
class HugeMushroomTile : public Tile
{
friend class ChunkRebuildData;
public:
static const wstring TEXTURE_STEM;
static const wstring TEXTURE_INSIDE;
private:
static const int HUGE_MUSHROOM_TEXTURE_COUNT = 2;
static const wstring TEXTURE_TYPE[];
int type;
Icon **icons;
Icon *iconStem;
Icon *iconInside;
public:
HugeMushroomTile(int id, Material *material, int type);
Icon *getTexture(int face, int data);
int getResourceCount(Random *random);
int getResource(int data, Random *random, int playerBonusLevel);
int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
};
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