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#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "HitResult.h"
HitResult::HitResult(int x, int y, int z, int f, Vec3 *pos)
{
type = TILE;
this->x = x;
this->y = y;
this->z = z;
this->f = f;
this->pos = Vec3::newTemp(pos->x, pos->y, pos->z);
this->entity = nullptr;
}
HitResult::HitResult(shared_ptr<Entity> entity)
{
type = ENTITY;
this->entity = entity;
pos = Vec3::newTemp(entity->x, entity->y, entity->z);
x = y = z = f = 0;
}
double HitResult::distanceTo(shared_ptr<Entity> e)
{
double xd = pos->x - e->x;
double yd = pos->y - e->y;
double zd = pos->z - e->z;
return xd * xd + yd * yd + zd * zd;
}
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