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#pragma once
#include "Dimension.h"
class HellDimension : public Dimension
{
public:
virtual void init();
virtual Vec3 *getFogColor(float td, float a) const;
protected:
virtual void updateLightRamp();
public:
virtual ChunkSource *createRandomLevelSource() const;
virtual bool isNaturalDimension();
virtual bool isValidSpawn(int x, int y) const;
virtual float getTimeOfDay(__int64 time, float a) const;
virtual bool mayRespawn() const;
virtual bool isFoggyAt(int x, int z);
// 4J Added
virtual int getXZSize();
};
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