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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.storage.h"
#include "HellDimension.h"
#include "net.minecraft.world.level.levelgen.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.tile.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
void HellDimension::init()
{
biomeSource = new FixedBiomeSource(Biome::hell, 1, 0);
ultraWarm = true;
hasCeiling = true;
id = -1;
}
Vec3 *HellDimension::getFogColor(float td, float a) const
{
int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Nether_Fog_Colour );
byte redComponent = ((colour>>16)&0xFF);
byte greenComponent = ((colour>>8)&0xFF);
byte blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//0.2f;
float gg = (float)greenComponent/256;//0.03f;
float bb = (float)blueComponent/256;//0.03f;
return Vec3::newTemp(rr, gg, bb);
}
void HellDimension::updateLightRamp()
{
float ambientLight = 0.10f;
for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++)
{
float v = (1 - i / (float) (Level::MAX_BRIGHTNESS));
brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight;
}
}
ChunkSource *HellDimension::createRandomLevelSource() const
{
#ifdef _DEBUG_MENUS_ENABLED
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_SuperflatNether))
{
return new HellFlatLevelSource(level, level->getSeed());
}
else
#endif
if (levelType == LevelType::lvl_flat)
{
return new HellFlatLevelSource(level, level->getSeed());
}
else
{
return new HellRandomLevelSource(level, level->getSeed());
}
}
bool HellDimension::isNaturalDimension()
{
return false;
}
bool HellDimension::isValidSpawn(int x, int z) const
{
return false;
}
float HellDimension::getTimeOfDay(__int64 time, float a) const
{
return 0.5f;
}
bool HellDimension::mayRespawn() const
{
return false;
}
bool HellDimension::isFoggyAt(int x, int z)
{
return true;
}
int HellDimension::getXZSize()
{
return ceil((float)level->getLevelData()->getXZSize() / level->getLevelData()->getHellScale());
}
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