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#pragma once
#include "Entity.h"
class HangingEntity : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_HANGING_ENTITY; }
private:
void _init(Level *level);
int checkInterval;
//eINSTANCEOF eType;
protected:
virtual void defineSynchedData() {};
public:
int dir;
int xTile, yTile, zTile;
HangingEntity(Level *level);
HangingEntity(Level *level, int xTile, int yTile, int zTile, int dir);
void setDir(int dir);
virtual bool survives();
private:
float offs(int w);
public:
virtual void tick();
virtual bool isPickable();
virtual bool skipAttackInteraction(shared_ptr<Entity> source);
virtual bool hurt(DamageSource *source, float damage);
virtual void move(double xa, double ya, double za, bool noEntityCubes=false); // 4J - added noEntityCubes parameter
virtual void push(double xa, double ya, double za);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual int getWidth()=0;
virtual int getHeight()=0;
virtual void dropItem(shared_ptr<Entity> causedBy)=0;
protected:
virtual bool repositionEntityAfterLoad();
};
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