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#pragma once
#include "PathfinderMob.h"
#include "Creature.h"
class Level;
class CompoundTag;
class Golem : public PathfinderMob, public Creature
{
public:
Golem(Level *level);
protected:
virtual void causeFallDamage(float distance);
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
public:
virtual int getAmbientSoundInterval();
protected:
virtual bool removeWhenFarAway();
};
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