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#pragma once

#include "PathfinderMob.h"
#include "Creature.h"

class Level;
class CompoundTag;

class Golem : public PathfinderMob, public Creature
{
public:
	Golem(Level *level);

protected:
	virtual void causeFallDamage(float distance);
	virtual int getAmbientSound();
	virtual int getHurtSound();
	virtual int getDeathSound();

public:
	virtual int getAmbientSoundInterval();

protected:
	virtual bool removeWhenFarAway();
};