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#include "stdafx.h"
#include "GlassTile.h"
GlassTile::GlassTile(int id, Material *material, bool allowSame) : HalfTransparentTile(id, L"glass", material, allowSame)
{
}
int GlassTile::getResourceCount(Random *random)
{
return 0;
}
int GlassTile::getRenderLayer()
{
return 0;
}
bool GlassTile::isSolidRender()
{
return false;
}
bool GlassTile::isCubeShaped()
{
return false;
}
bool GlassTile::isSilkTouchable()
{
return true;
}
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