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#pragma once
#include "Command.h"
class GameCommandPacket;
class GiveItemCommand : public Command
{
public:
virtual EGameCommand getId();
virtual int getPermissionLevel();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
public:
static shared_ptr<GameCommandPacket> preparePacket(shared_ptr<Player> player, int item, int amount = 1, int aux = 0, const wstring &tag = L"");
};
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