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#pragma once
using namespace std;

#include "Monster.h"

class Level;

class Giant : public Monster
{
public:
	eINSTANCEOF GetType() { return eTYPE_GIANT; }
	static Entity *create(Level *level) { return new Giant(level); }

	Giant(Level *level);

protected:
	virtual void registerAttributes();

public:
	virtual float getWalkTargetValue(int x, int y, int z);
};