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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.monster.h"
#include "Giant.h"
#include "..\Minecraft.Client\Textures.h"
Giant::Giant(Level *level) : Monster( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
heightOffset*=6;
setSize(bbWidth * 6, bbHeight * 6);
}
void Giant::registerAttributes()
{
Monster::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(100);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(50);
}
float Giant::getWalkTargetValue(int x, int y, int z)
{
return level->getBrightness(x, y, z)-0.5f;
}
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