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#pragma once
class GameRules
{
private:
class GameRule
{
private:
wstring value;
bool booleanValue;
int intValue;
double doubleValue;
public:
GameRule(const wstring &startValue);
void set(const wstring &newValue);
wstring get();
bool getBoolean();
int getInt();
double getDouble();
};
public:
// 4J: Originally strings
// default rules
static const int RULE_DOFIRETICK;
static const int RULE_MOBGRIEFING;
static const int RULE_KEEPINVENTORY;
static const int RULE_DOMOBSPAWNING;
static const int RULE_DOMOBLOOT;
static const int RULE_DOTILEDROPS;
static const int RULE_COMMANDBLOCKOUTPUT;
static const int RULE_NATURAL_REGENERATION;
static const int RULE_DAYLIGHT;
private:
unordered_map<wstring, GameRule *> rules;
public:
GameRules();
~GameRules();
bool getBoolean(const int rule);
// 4J: Removed unused functions
/*void set(const wstring &ruleName, const wstring &newValue);
void registerRule(const wstring &name, const wstring &startValue);
wstring get(const wstring &ruleName);
int getInt(const wstring &ruleName);
double getDouble(const wstring &ruleName);
CompoundTag *createTag();
void loadFromTag(CompoundTag *tag);
vector<wstring> *getRuleNames();
bool contains(const wstring &rule);*/
};
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