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#pragma once
#include "Command.h"
class GameType;
class GameModeCommand : public Command
{
public:
virtual EGameCommand getId();
virtual void execute(std::shared_ptr<CommandSender> source, byteArray commandData);
protected:
GameType *getModeForString(std::shared_ptr<CommandSender> source, const wstring &name);
std::shared_ptr<Player> getPlayer(PlayerUID playerId);
};
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