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#pragma once
using namespace std;
#include "Packet.h"
class GameEventPacket : public Packet, public enable_shared_from_this<GameEventPacket>
{
public:
static const int NO_RESPAWN_BED_AVAILABLE;
static const int START_RAINING;
static const int STOP_RAINING;
static const int CHANGE_GAME_MODE; // 1.8.2
static const int WIN_GAME; // 1.0.01
static const int DEMO_EVENT; // 1.3.2
static const int SUCCESSFUL_BOW_HIT = 6;
static const int DEMO_PARAM_INTRO; // 1.3.2
static const int DEMO_PARAM_HINT_1; // 1.3.2
static const int DEMO_PARAM_HINT_2; // 1.3.2
static const int DEMO_PARAM_HINT_3; // 1.3.2
// 4J Added
static const int START_SAVING;
static const int STOP_SAVING;
static const int EVENT_LANGUAGE_ID_LENGTH = 6;
static const int EVENT_LANGUAGE_ID[EVENT_LANGUAGE_ID_LENGTH];
int _event;
int param;
GameEventPacket();
GameEventPacket(int evnt, int param);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new GameEventPacket()); }
virtual int getId() { return 70; }
};
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