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#pragma once
using namespace std;
#include "CommandsEnum.h"
#include "Packet.h"
class GameCommandPacket : public Packet, public enable_shared_from_this<GameCommandPacket>
{
public:
EGameCommand command;
int length;
byteArray data;
GameCommandPacket();
GameCommandPacket(EGameCommand command, byteArray data);
~GameCommandPacket();
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new GameCommandPacket()); }
virtual int getId() { return 167; }
};
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