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#include "stdafx.h"
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "BasicTypeContainers.h"
#include "GameCommandPacket.h"
GameCommandPacket::GameCommandPacket()
{
length = 0;
}
GameCommandPacket::GameCommandPacket(EGameCommand command, byteArray data)
{
this->command = command;
this->data = data;
length = 0;
if (data.data != nullptr)
{
length = data.length;
if (length > Short::MAX_VALUE)
{
app.DebugPrintf("Payload may not be larger than 32K\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
//throw new IllegalArgumentException("Payload may not be larger than 32k");
}
}
}
GameCommandPacket::~GameCommandPacket()
{
delete [] data.data;
}
void GameCommandPacket::read(DataInputStream *dis)
{
command = static_cast<EGameCommand>(dis->readInt());
length = dis->readShort();
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != nullptr)
{
delete [] data.data;
}
data = byteArray(length);
dis->readFully(data);
}
}
void GameCommandPacket::write(DataOutputStream *dos)
{
dos->writeInt(command);
dos->writeShort(static_cast<short>(length));
if (data.data != nullptr)
{
dos->write(data);
}
}
void GameCommandPacket::handle(PacketListener *listener)
{
listener->handleGameCommand( shared_from_this() );
}
int GameCommandPacket::getEstimatedSize()
{
return 2 + 2 + length;
}
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