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#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.food.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.effect.h"
#include "net.minecraft.h"
#include "ItemInstance.h"
#include "FoodItem.h"
#include "SoundTypes.h"
// 4J : WESTY : Other award ... eating cooked pork chop.
#include "net.minecraft.stats.h"
void FoodItem::_init()
{
// 4J Initialisers
canAlwaysEat = false;
effectId = 0;
effectDurationSeconds = 0;
effectAmplifier = 0;
effectProbability = 0.0f;
}
FoodItem::FoodItem(int id, int nutrition, float saturationMod, bool isMeat)
: Item( id ), nutrition(nutrition), saturationModifier( saturationMod ), m_isMeat( isMeat )
{
_init();
}
FoodItem::FoodItem(int id, int nutrition, bool isMeat)
: Item( id ), nutrition(nutrition), saturationModifier( FoodConstants::FOOD_SATURATION_NORMAL ), m_isMeat( isMeat )
{
_init();
}
shared_ptr<ItemInstance> FoodItem::useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
{
instance->count--;
player->getFoodData()->eat(this);
// 4J - new sound brought forward from 1.2.3
level->playEntitySound(player, eSoundType_RANDOM_BURP, 0.5f, level->random->nextFloat() * 0.1f + 0.9f);
addEatEffect(instance, level, player);
return instance;
}
void FoodItem::addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
{
if (!level->isClientSide && effectId > 0 && level->random->nextFloat() < effectProbability)
{
player->addEffect(new MobEffectInstance(effectId, effectDurationSeconds * SharedConstants::TICKS_PER_SECOND, effectAmplifier));
}
}
int FoodItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
{
return EAT_DURATION;
}
UseAnim FoodItem::getUseAnimation(shared_ptr<ItemInstance> itemInstance)
{
return UseAnim_eat;
}
shared_ptr<ItemInstance> FoodItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
{
if (player->canEat(canAlwaysEat))
{
player->startUsingItem(instance, getUseDuration(instance));
}
// 4J : WESTY : Other award ... eating cooked pork chop.
// 4J-JEV: This is just for an avatar award on the xbox.
#ifdef _XBOX
if ( instance->getItem() == Item::porkChop_cooked )
{
player->awardStat(GenericStats::eatPorkChop(),GenericStats::param_eatPorkChop());
}
#endif
return instance;
}
float FoodItem::getSaturationModifier()
{
return saturationModifier;
}
int FoodItem::getNutrition()
{
return nutrition;
}
bool FoodItem::isMeat()
{
return m_isMeat;
}
FoodItem *FoodItem::setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability)
{
effectId = id;
effectDurationSeconds = durationInSecods;
effectAmplifier = amplifier;
this->effectProbability = effectProbability;
return this;
}
FoodItem *FoodItem::setCanAlwaysEat()
{
canAlwaysEat = true;
return this;
}
// 4J Added
bool FoodItem::canEat(shared_ptr<Player> player)
{
return player->canEat(canAlwaysEat);
}
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