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#pragma once
#include "Goal.h"
class PathNavigation;
class TamableAnimal;
class FollowOwnerGoal : public Goal
{
public:
static const int TeleportDistance = 12;
private:
TamableAnimal *tamable; // Owner of this goal
weak_ptr<LivingEntity> owner;
Level *level;
double speedModifier;
PathNavigation *navigation;
int timeToRecalcPath;
float stopDistance, startDistance;
bool oldAvoidWater;
public:
FollowOwnerGoal(TamableAnimal *tamable, double speedModifier, float startDistance, float stopDistance);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};
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