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#pragma once
#include "Goal.h"
class FleeSunGoal : public Goal
{
private:
PathfinderMob *mob; // Owner of this goal
double wantedX, wantedY, wantedZ;
double speedModifier;
Level *level;
public:
FleeSunGoal(PathfinderMob *mob, double speedModifier);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
private:
Vec3 *getHidePos();
public:
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};
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