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#pragma once
#include "BiomeSource.h"
class FixedBiomeSource : public BiomeSource
{
private:
Biome *biome;
float temperature, downfall;
public:
using BiomeSource::getTemperature;
FixedBiomeSource(Biome *fixed, float temperature, float downfall);
virtual Biome *getBiome(ChunkPos *cp);
virtual Biome *getBiome(int x, int z);
virtual float getTemperature(int x, int z);
virtual void getTemperatureBlock(floatArray& temperatures, int x, int z, int w, int h) const;
virtual floatArray getTemperatureBlock(int x, int z, int w, int h) const;
virtual void getTemperatureBlock(doubleArray& temperatures, int x, int z, int w, int h) const;
virtual void getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const;
virtual floatArray getDownfallBlock(int x, int z, int w, int h) const;
virtual float getDownfall(int x, int z) const;
virtual void getDownfallBlock(doubleArray downfalls, int x, int z, int w, int h);
virtual void getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const;
virtual void getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const;
// 4J-PB added in from beyond 1.8.2
virtual BiomeArray getRawBiomeBlock(int x, int z, int w, int h) const;
virtual void getRawBiomeBlock(BiomeArray &biomes, int x, int z, int w, int h) const;
////////////////////////////////////
virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random);
virtual TilePos *findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random);
virtual bool containsOnly(int x, int z, int r, Biome *allowed);
virtual bool containsOnly(int x, int z, int r, vector<Biome *> allowed);
};
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