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#pragma once
using namespace std;
#include "Entity.h"
class Player;
class FishingHook : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_FISHINGHOOK; }
private:
int xTile;
int yTile;
int zTile;
int lastTile;
bool inGround;
public:
int shakeTime;
shared_ptr<Player> owner;
private:
int life;
int flightTime;
int nibble;
public:
shared_ptr<Entity> hookedIn;
private:
void _init();
public:
FishingHook(Level *level);
FishingHook(Level *level, double x, double y, double z, shared_ptr<Player> owner);
FishingHook(Level *level, shared_ptr<Player> mob);
protected:
virtual void defineSynchedData();
public:
bool shouldRenderAtSqrDistance(double distance);
void shoot(double xd, double yd, double zd, float pow, float uncertainty);
private:
int lSteps;
double lx, ly, lz, lyr, lxr;
double lxd, lyd, lzd;
public:
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
virtual void lerpMotion(double xd, double yd, double zd);
virtual void tick();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual float getShadowHeightOffs();
int retrieve();
// 4J Stu - Brought forward from 1.4
virtual void remove();
};
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