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#pragma once
#include "AbstractContainerMenu.h"
class CraftingContainer;
class Container;
class FireworksMenu : public AbstractContainerMenu
{
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int RESULT_SLOT = 0;
static const int CRAFT_SLOT_START = 1;
static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9;
static const int INV_SLOT_START = CRAFT_SLOT_END;
static const int INV_SLOT_END = INV_SLOT_START + (9*3);
static const int USE_ROW_SLOT_START = INV_SLOT_END;
static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
public:
shared_ptr<CraftingContainer> craftSlots;
shared_ptr<Container> resultSlots;
private:
Level *level;
int x, y, z;
bool m_canMakeFireworks;
bool m_canMakeCharge;
bool m_canMakeFade;
public:
FireworksMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
virtual void slotsChanged();// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
virtual void removed(shared_ptr<Player> player);
virtual bool stillValid(shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
// 4J Added
virtual bool isValidIngredient(shared_ptr<ItemInstance> item, int slotId);
};
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