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#pragma once
#include "Tile.h"
#include "Definitions.h"

class Random;
class ChunkRebuildData;
class FireTile : public Tile
{
	friend class Tile;
	friend class ChunkRebuildData;
public:
	static const wstring TEXTURE_FIRST;
	static const wstring TEXTURE_SECOND;

	static const int FLAME_INSTANT = 60;
    static const int FLAME_EASY = 30;
    static const int FLAME_MEDIUM = 15;
    static const int FLAME_HARD = 5;
		
    static const int BURN_INSTANT = 100;
    static const int BURN_EASY = 60;
    static const int BURN_MEDIUM = 20;
    static const int BURN_HARD = 5;
    static const int BURN_NEVER = 0;

private:
    int *flameOdds;
    int *burnOdds;
	Icon **icons;
protected:
	FireTile(int id);
	virtual ~FireTile();
public:
	void init();
private:
	void setFlammable(int id, int flame, int burn);
public:
	virtual AABB *getAABB(Level *level, int x, int y, int z);
    virtual bool blocksLight();
    virtual bool isSolidRender(bool isServerLevel = false);
    virtual bool isCubeShaped();
    virtual int getRenderShape();
    virtual int getResourceCount(Random *random);
    virtual int getTickDelay();
    virtual void tick(Level *level, int x, int y, int z, Random *random);
private:
	void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
    bool isValidFireLocation(Level *level, int x, int y, int z);
    int getFireOdds(Level *level, int x, int y, int z);
public:
	virtual bool mayPick();
	bool canBurn(LevelSource *level, int x, int y, int z);
	int getFlammability(Level *level, int x, int y, int z, int odds);
	virtual bool mayPlace(Level *level, int x, int y, int z);
	virtual void neighborChanged(Level *level, int x, int y, int z, int type);
	virtual void onPlace(Level *level, int x, int y, int z);
	bool isFlammable(int tile);
	virtual void animateTick(Level *level, int x, int y, int z, Random *random);
public:
	void registerIcons(IconRegister *iconRegister);
	Icon *getTextureLayer(int layer);
	Icon *getTexture(int face, int data);
};