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#pragma once
#include "Item.h"
class ItemInstance;
class Player;
class Level;
class FireChargeItem : public Item
{
private:
Icon *m_dragonFireballIcon;
public:
FireChargeItem(int id);
virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly);
virtual Icon *getIcon(int itemAuxValue);
virtual void registerIcons(IconRegister *iconRegister);
};
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