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path: root/Minecraft.World/FenceGateTile.h
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#pragma once
#include "DirectionalTile.h"

class FenceGateTile : public DirectionalTile
{
private:
	static const int OPEN_BIT = 4;

public:
	FenceGateTile(int id);
	Icon *getTexture(int face, int data);
	virtual bool mayPlace(Level *level, int x, int y, int z);
	virtual AABB *getAABB(Level *level, int x, int y, int z);
	virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param // Brought forward from 1.2.3
	virtual bool blocksLight();
	virtual bool isSolidRender(bool isServerLevel = false);
	virtual bool isCubeShaped();
	virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
	virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
	virtual int getRenderShape();
	virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
	virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
	virtual void neighborChanged(Level *level, int x, int y, int z, int type);
	static bool isOpen(int data);
	void registerIcons(IconRegister *iconRegister);
};