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#pragma once
class Level;
class Feature
{
private:
bool doUpdate;
public:
Feature();
Feature(bool doUpdate);
virtual ~Feature() {};
virtual bool place(Level *level, Random *random, int x, int y, int z) = 0;
virtual bool placeWithIndex(Level *level, Random *random, int x, int y, int z,int iIndex, int iRadius) { return false;}
virtual void init(double V1, double V2, double V3) {};
virtual void applyFeature(Level *level, Random *random, int xChunk, int zChunk);
protected:
virtual void placeBlock(Level *level, int x, int y, int z, int tile);
virtual void placeBlock(Level *level, int x, int y, int z, int tile, int data);
};
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