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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "Feature.h"
Feature::Feature()
{
this->doUpdate = false;
}
Feature::Feature(bool doUpdate)
{
this->doUpdate = doUpdate;
}
void Feature::applyFeature(Level *level, Random *random, int xChunk, int zChunk)
{
}
void Feature::placeBlock(Level *level, int x, int y, int z, int tile)
{
placeBlock(level, x, y, z, tile, 0);
}
void Feature::placeBlock(Level *level, int x, int y, int z, int tile, int data)
{
if (doUpdate)
{
level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_ALL);
}
else
{
level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_CLIENTS);
}
}
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