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#pragma once
#include "Entity.h"
class Level;
class FallingTile : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_FALLINGTILE;}
static Entity *create(Level *level) { return new FallingTile(level); }
static const int serialVersionUID = 0;
int tile;
int data;
int time;
bool dropItem;
private:
bool cancelDrop;
bool hurtEntities;
int fallDamageMax ;
float fallDamageAmount;
// 4J - added for common ctor code
void _init();
public:
FallingTile(Level *level);
FallingTile(Level *level, double x, double y, double z, int tile, int data = 0);
protected:
virtual bool makeStepSound();
virtual void defineSynchedData();
public:
virtual bool isPickable();
virtual void tick();
protected:
void causeFallDamage(float distance);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
public:
virtual float getShadowHeightOffs();
Level *getLevel();
void setHurtsEntities(bool value);
bool displayFireAnimation();
};
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