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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "ExtremeHillsBiome.h"
ExtremeHillsBiome::ExtremeHillsBiome(int id) : Biome(id)
{
friendlies.clear();
}
void ExtremeHillsBiome::decorate(Level *level, Random *random, int xo, int zo) {
Biome::decorate(level, random, xo, zo);
if (GENERATE_EMERALD_ORE)
{
int emeraldCount = 3 + random->nextInt(6);
for (int d = 0; d < emeraldCount; d++)
{
int x = xo + random->nextInt(16);
int y = random->nextInt((Level::genDepth / 4) - 4) + 4;
int z = zo + random->nextInt(16);
int tile = level->getTile(x, y, z);
if (tile == Tile::rock_Id)
{
level->setTileNoUpdate(x, y, z, Tile::emeraldOre_Id);
}
}
}
}
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