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#pragma once
#include "TilePos.h"
#include "Player.h"
class Random;
class Level;
class Explosion
{
public:
bool fire;
bool destroyBlocks;
private:
int size;
Random *random;
Level *level;
public:
double x, y, z;
shared_ptr<Entity> source;
float r;
unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toBlow;
private:
typedef unordered_map<shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map;
playerVec3Map hitPlayers;
public:
Explosion(Level *level, shared_ptr<Entity> source, double x, double y, double z, float r);
~Explosion();
public:
void explode();
public:
void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = NULL); // 4J - added toBlow parameter
playerVec3Map *getHitPlayers();
Vec3 *getHitPlayerKnockback( shared_ptr<Player> player );
shared_ptr<LivingEntity> getSourceMob();
};
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