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#pragma once
#include "Entity.h"
class ExperienceOrb : public Entity
{
public:
virtual eINSTANCEOF GetType() { return eTYPE_EXPERIENCEORB; }
static Entity *create(Level *level) { return new ExperienceOrb(level); }
private:
static const int LIFETIME;
public:
int tickCount;
int age;
int throwTime;
private:
int health;
int value;
shared_ptr<Player> followingPlayer;
int followingTime;
void _init();
public:
ExperienceOrb(Level *level, double x, double y, double z, int count);
protected:
virtual bool makeStepSound();
public:
ExperienceOrb(Level *level);
protected:
virtual void defineSynchedData();
public:
virtual int getLightColor(float a);
virtual void tick();
virtual bool updateInWaterState();
protected:
virtual void burn(int dmg);
public:
virtual bool hurt(DamageSource *source, float damage);
virtual void addAdditonalSaveData(CompoundTag *entityTag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual void playerTouch(shared_ptr<Player> player);
int getValue();
int getIcon();
static int getExperienceValue(int maxValue);
virtual bool isAttackable();
virtual bool shouldRender(Vec3 *c); // 4J added
};
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