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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "SoundTypes.h"
#include "ExperienceItem.h"
ExperienceItem::ExperienceItem(int id) : Item(id)
{
}
bool ExperienceItem::isFoil(shared_ptr<ItemInstance> itemInstance)
{
return true;
}
bool ExperienceItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
return true;
}
shared_ptr<ItemInstance> ExperienceItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
if (!player->abilities.instabuild)
{
itemInstance->count--;
}
level->playEntitySound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
if (!level->isClientSide) level->addEntity( shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, player) ));
return itemInstance;
}
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