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#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "..\Minecraft.Client\MinecraftServer.h"
#include "..\Minecraft.Client\PlayerList.h"
#include "ExperienceCommand.h"
EGameCommand ExperienceCommand::getId()
{
return eGameCommand_Experience;
}
void ExperienceCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0)
//{
// Player player;
// int amount = convertArgToInt(source, args[0], 0, 5000);
// if (args.length > 1) {
// player = getPlayer(args[1]);
// } else {
// player = convertSourceToPlayer(source);
// }
// player.increaseXp(amount);
// logAdminAction(source, "commands.xp.success", amount, player.getAName());
//}
}
shared_ptr<Player> ExperienceCommand::getPlayer(PlayerUID playerId)
{
return nullptr;
//shared_ptr<Player> player = MinecraftServer::getInstance()->getPlayers()->getPlayer(playerId);
//if (player == null)
//{
// throw new PlayerNotFoundException();
//} else {
// return player;
//}
}
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